OverviewOne harpoon. Every way to use it.
Pick a chassis: the Stray is light and quick and lives on the swing, the Brawler sits in the middle, and the Hauler is a rolling wall that wins every head-on. Every one of them has boost, a jump, a roof-mounted machine gun, a slot for a special weapon, and the harpoon.
The harpoon does four things. Near a light pole it locks on and swings you around it; let go and you fling out the other side. On an enemy it yanks them toward you. On an enemy that is already damaged it rips a part off: armor, their weapon, or a full tank of boost. With nothing in reach it drops an anchor, and at speed that whips your car around 180 degrees.