One minute, one copy
A new question every 12 seconds, about your breakfast, your worst job, the dumbest thing that happened this week. You hear your copy say a test line before anyone else does.
A voice call with friends, except one of you can make anyone say anything, in their own voice.
Everyone records a one-minute interview, and that minute becomes a copy of their voice. Each round one player is secretly the Mimic. The crew walks the room doing jobs out loud, each holding a private piece of the answer, while the Mimic fires lines from a soundboard of everyone's voices.
When a line plays, the real person's mic cuts out, so nobody can talk over "themselves." Then everyone meets at the table and votes. Eject the Mimic and the crew wins. Eject the wrong one and the Mimic wins.
Everyone plays as one of Mimic's own characters. Faces lip-sync to your mic, and to the Mimic when a line is "yours."
A new question every 12 seconds, about your breakfast, your worst job, the dumbest thing that happened this week. You hear your copy say a test line before anyone else does.
Pick a voice and a line, or type exactly what they say. Hear it privately, re-roll it once, and fire it at the moment it hurts most.
Each player holds a private card with part of the answer. Say it out loud, like a normal call. The game is in what you hear.
Forty-five seconds, a majority ejects. The crew scores for finding the Mimic. The Mimic scores big for walking away clean.
The Mimic is unmasked, every line they fired plays back with the victim's face lip-syncing, and you can save the round as a clip and a card for the group chat.
Voice features need a typed signature and are optional. Leave the room or record again and your old voice copy is deleted.
Captured in-game. Click to enlarge.
Everyone answers a one-minute interview. That minute becomes a copy of your voice.
The crew walks the room and works the stations out loud. One of you is secretly the Mimic, firing lines in other people's voices.
Meet at the table, argue it out, and eject someone. Then watch the reveal and replay every lie.
Four dials, everyone knows part of the code. Two wrong codes lock it.
Six suspects. Each player knows one true fact. One wrong pick and it walks.
Five wires, cut four in one exact order. One must never be cut.
A three-digit frequency from spoken clues. Everyone turns the same dial.
Mouse and keyboard on desktop. Everything below is shown in the game too.
| Walk | WASD |
|---|---|
| Walk to a spot | Click |
| Use a station | E |
| Back to the floor | Esc |
| Soundboard (Mimic only) | B |
| Fire the loaded line | Enter |
| Vote for a seat | 18 |
| Mute | M |
| Chat | C |
Headphones on, everyone, or the copies hear themselves through the speakers.
Every Mimic guide we have written, checked against the game itself.

How Mimic works, start to finish: the voice interview, the warm-up, the four jobs, the Mimic's soundboard, the vote, scoring and every control key.
Read the guide
Host a great Mimic night: gear checklist, room and invite link, the voice call, good voice copies, what the host controls, and the best player counts.
Read the guide
Every job in Mimic explained: how the vault, lineup, wires and radio work, how clues are dealt by player count, and how to play crew or Mimic well.
Read the guide
How Mimic copies your voice, what the interview records, where it goes, how long the copy lasts, how to delete it, and why some US states are excluded.
Read the guideA room holds up to eight. The host can start a round with two, but the game says four or more is the real game.
No. You can skip the interview and still play, including as the Mimic. Nobody can make a line in your voice if you skip.
Eject the Mimic with a majority vote. If nobody is ejected, the crew still wins when both jobs were done.
Three per round. Loading, previewing and trashing lines is free, and only firing uses a shot.
Yes. It runs free in your browser at /mimic.
Free in your browser. Grab three to seven friends, put your headphones on, and make a room.